I created the layout and theme from scratch... painting an elevation map, arranging the ground textures and placing objects, creating the lighting and positioning sounds. I also did a little custom scripting to unlock a few hidden sound assets I liked.
The individual assets themselves are not mine, in designing the level I limited myself to just using the stock assets that shipped with the game. The default game starts out in a rocky and arid environment, but for my level I wanted a more rich and verdant environment, so I chose a cascading Chinese garden.
There's no game play, it's purely a visual/auditory test... basically just make it pretty. I did create a narrative for the environment though, so each setting in the level was laid out to tell its own part of the story.
Here's what the whole exterior level looks like, in the level editor:
A bird's eye view of the cave interior:
The center of the map:
The shrine in the cave:
Some sun coming in where the cave roof collapsed:
Where the water enters the map:
If you have Titan Quest: Immortal Throne, you can download the level here (20MB) to try it out.






