portfolio
Protean Transform
Protean is a real-time 3D graphics demo that I created in 2002 along with another artist at Whatif Productions to showcase a cool morph-like technology in Whatif's rendering engine. We chose four extremely different character shapes to blend between, to really push the technology to its limits.

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Protean characters

Creating the models was a very challenging process. The four characters all had to share the same number of vertices, so each had to be started from the same basemesh topology, pushing and pulling edgeloops to make their different silhouettes. We decided the demon character would have wings, so each of the other three would have analogous features... four arms for the alien, smoke stacks for the robot, and for the minotaur the wings would be hidden down inside his back.

Protean alien model

We also used the demo to showcase Whatif's realtime material layering features. Each character had an animated texture, tiled across the body and using a bitmap-based per-pixel mask to limit it to specific areas on the body. We used heightmaps so they could be used for real-time tesselation and displacement as a future feature.

Protean worms    Protean veins

The crawling worms were for the demon, the sweat and veins for the minotaur. I created these maps as animated 3D geometries in 3ds Max, arranging the edges so they would tile in 2D, and animating them to loop endlessly, then baked them into sequential heightmaps.

Protean demon model

I created the following color studies for texturing the Protean characters. Here's the study for the alien. I envisioned it as having a blend of crustacean, snail, and mantis features.

Protean alien color study

This is my color study for the demon. I strived to give the characters diametric color schemes so the blending would be even more dramatic.

Protean demon color study

I also created some environment concepts for a planned 2008 upgrade to the demo, but unfortunately the studio closed down before we could implement it.

Protean demon set design

The idea was that each character would have its own themed environment, and the environments would morph between each other as the characters morphed. For example when the demon morphed to the minotaur then the fire on the tree would morph into green leaves, and the lava-fall would morph into the waterfall.

Protean minotaur set design