Resources
 
 
Normal Map wiki pages on Tech-Artists.Org wiki and Polycount wiki
I've been writing and maintaining these pages, both as a way to share normal mapping techniques with others and to learn new techniques.

Guillaume kindly let me host these two articles. They're a great introduction to some of the technical issues for producing games artwork.

I wrote this back in 1999. Some day I hope to correct some of the misconceptions in there, but for the most part it's still full of useful information.

A tutorial about making my own sketchbook from scratch, from an informal class at college.

A tutorial about how I combined multiple photos into a single panorama, using 3ds Max and Photoshop. There's software out there that does a better job, but this is super-quick.

A couple of really old tutorials I have for making textures. It's easier now with current software, but sometimes the old tricks are still handy to have around.

My profile on the professional networking site.

My profile on the game database site.

The CSS for this site was started from one of their templates.

A quick way to get photos out to family and friends.

Photos of the kids (limited access).

My former employer. Really amazing technology, worth a look.