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Eric Chadwick er.cchadw.ck at gmail dot com |
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| Experience (partial list) |
| 10/08 - present | Blue Fang Games | Senior Artist |
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Evaluating game content creation pipeline. Creating real-time 3D game content. Editing internal wiki to disseminate techniques, best practices, tools, and art constraints. |
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| 8/01 - 8/08 | Whatif Productions LLC | Lead Artist |
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Created real-time and pre-rendered 3D art for games, tech demonstrations, and tool development. Directed two artists and created assets for three game titles. . Developed internal QA system to test effectiveness of new builds, report bugs, and solve content issues. Created videos & custom-programmed DVDs for website and for venture capital presentations. Created and maintained extensive internal wiki that documented the art pipeline, its tools, and techniques. |
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| 12/91 - 6/01 | Mondo Media | |
| All of the projects listed below were done while employed at Mondo Media. The company was a game graphics production house, working with many of the leading game developers and publishers. | ||
| 3/00 - 6/01 |
Research & Development Mondo Media |
Senior 3D Engineer Client: internal development |
| Researched real-time 3D web tools. Designed conversion processes from Flash to streaming video. Refined production methods for broadcast-quality video. Designed streaming video web pages, created extensive documentation, trained other engineers for video production. | ||
| 1/00 - 3/00 |
"Star Fleet Command II" Mondo Media |
Senior Artist, Art Technical Director Client: Interplay |
| Designed texture sets for real-time 3D ships. Modeled and textured real-time 3D models. Solved project communication problems by refining and documenting art technical constraints. | ||
| 7/99 - 10/99 |
"Need For Speed: Motor City" Mondo Media |
Art Director, Art Technical Director Client: Electronic Arts |
| Directed eleven artists in creating 38 real-time 3D car interiors. Worked with programmers to refine and document art technical constraints. Directed outside contractors. Personally created two interiors. | ||
| 12/98 - 8/99 |
"Mechwarrior 3" Mondo Media |
Art Director, Senior Artist Client: Hasbro Interactive |
| Rescued project - it was falling behind schedule due to previous management. Directed fifteen artists in creating three-minute intro cinematic. Directed contractors in adding special effects for TV commercial and theatrical trailer. Directed and created images for print advertising, game handbooks, point-of-purchase displays, game box covers, and bus wrap for E3 1999. | ||
| 4/98 - 10/99 |
"Hockey ‘99" Mondo Media |
Art Director, Art Technical Director Client: Spectacular Games Publishing |
| Directed six artists in creating real-time 3D characters, real-time 3D environments, and interfaces for hockey game. Designed and created models and textures. Organized and directed motion capture with Industrial Light & Magic mocap unit and NHL players. Fine-tuned motion-capture application process. Worked with programming teams to develop art tools and fine-tune assets in the engine. | ||
| 6/96 - 7/97 |
"Aladdin and the Fate of Agrabah" Mondo Media |
Art Director, Art Technical Director Client: Disney Interactive |
| Directed ten artists in modeling, texturing and animating of real-time 3D game environments. Personally designed and created real-time 3D environments. Developed art technical documents with programming teams. Helped design art production tools, fine-tuned game artwork in the engine. | ||
| 6/96 - 8/96 |
"Blade Runner" Mondo Media |
Art Director, Senior Artist Client: Westwood Studios |
| Directed eight artists in modeling, texturing, lighting, and animation of pre-rendered 3D game environments. Created textures and effects. Transitioned project from 3D Studio 4 to 3D Studio Max. | ||
| 4/96 - 5/96 |
"Interstate '76" Mondo Media |
Senior Artist, Animator Client: Activision |
| Modeled, textured and animated low-resolution characters and environments. Created pre-rendered cinematics designed to look as if they were rendered by the game’s real-time 3D engine. | ||
| 11/95 - 4/96 |
"Zork: Nemesis" Mondo Media |
Senior Artist, Senior Animator Client: Activision |
| Modeled, textured, lit and animated high-resolution 3D cinematics, game environments, sprites and special effects. Assisted other artists with artistic decisions and technical solutions. | ||
| 1/95 - 7/95 |
"Rebel Assault II" Mondo Media |
Art Director, Senior Animator Client: LucasArts Entertainment Co. |
| Directed six artists in designing, modeling, texturing, lighting and animating high-resolution 3D game environments, sprites and cutscenes. Animated and lit cutscenes. Designed and created special effects. | ||
| 4/94 - 12/94 |
"The Daedalus Encounter" Mondo Media |
Lead Animator Client: Mechadeus |
| Modeled, textured, lit and animated high-resolution 3D game environments, characters, sprites and cutscenes. Designed and created special effects to integrate with blue-screen live action. Assisted other artists with difficult scenes. | ||
| Skills |
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Software: |
Veteran game development artist with 15 years game development experience, involved in the development of over 30 game titles and simulations. Concepting, storyboarding, modeling, texturing, animating, effects, emphasis on real-time 3D. Directing teams of up to 15 artists and programmers, hiring art talent, managing outside contractors, developing and maintaining schedules and budgets. Organizing and directing motion capture sessions. Researching and developing art tools and pipelines, documenting art technical constraints for each client's rendering engine. Training and mentoring art staff in new techniques. Video production for NTSC broadcast, DVD, and streaming video (QT, RM, WMV). Writing and maintaining an online Normal Map wiki page written specifically for artists: http://tech-artists.org/wiki/Normal_Map 3ds Max, Photoshop, Sony Vegas, Body Paint 3D, advanced DVD authoring, video compression, MediaWiki, PmWiki, MoinMoin Wiki, custom art tools, constantly testing new software. |
| Education |
| 1988 - 1991 | Rhode Island School of Design | Bachelor of Fine Arts, Illustration |
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Drawing, painting, photography, sculpture. Organized "Anatomy and Art" course for RISD students at Brown University Medical School. Attended European Honors Program in Rome, Italy. |
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updated: October 30, 2008 |
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