Eric Chadwick
3D Game Artist
contact@ericchadwick.com
MMO - World Building

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Tree Village
I did terrain sculpting, terrain paint & vertex color, asset & grass placement, lighting, polish:

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A comparison of my work vs. what was there before, same locale as above:

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Volcanic Beach
In this level I created an animated volcano & sky, the water, and the lighting.

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The volcano "reveal" from the player's perspective.

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The layers I created for the volcano:


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Wireframe of the smoke & lava layer:

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Wireframe of the lightning layer:




How I created the ocean waves:


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Mountain Peak
I did level design, terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, polish. To the right is the "before" shot.

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Mountain Valley
I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, polish. To the right is what I was given.

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Ghost Valley
I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, polish. To the right is what it used to look like.

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Here I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, water, polish. Before image is to the right.

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Jungle Coast
This was a small area I did to finished quality, what we called an "alpha pocket". This was done as a proof of concept towards finishing of the rest of the level. On the right is how the terrain used to look beforehand.

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A video of the layers I used to make the terrain:


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Wild Forest
This is another "alpha pocket", a small section to show the team what direction to go in. I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, water, polish.

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A larger view of the same area. Below it is the initial state before I started.

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Jungle Valley
I did terrain sculpting, terrain paint & vertex color, assets & grass placement, lighting, water, polish:

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This is from a tutorial I made for the team, showing how vertex color can soften the transition between meshes and terrain. Left (with) vs. right (without):

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