Articles
I've been writing and moderating this wiki, both to share art information with other artists and as a way to document new techniques as I learn them.
I wrote this to help communicate what a Technical Artist is, what we expected at Blue Fang from our TAs, what TAs do for the studio at large, etc. There's also a list of links at the end for more info on the subject.
"Beautiful, Yet Friendly" articles by Guillaume Provost
Guillaume kindly let me host these two articles. They're a great introduction to some of the technical issues for producing games artwork.
I wrote this back in 1999. Some day I hope to correct some of the misconceptions in there, but for the most part it's still full of useful information. It's also in the process of being updated via the Polycount wiki.
A tutorial about making your own sketchbooks from scratch, loose notes from an informal class in college.
A tutorial about how I combined multiple photos into a single panorama, using 3ds Max and Photoshop. There's software out there that does a better job, but this is super-quick.
A few old tutorials for making textures. It's easier now with current software, but sometimes the old tricks are still handy to have around.
Networking
My profile on the professional networking site.